Version 0.70.0
Pinbound — Update 0.70.0
This update focuses on gameplay depth, performance, and a cleaner visual experience. It’s a step towards stabilizing the systems and preparing for the next content.
🎮 Gameplay & Systems
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The Coin Flip is now an Upgrade
The coin flip mechanic has been reworked into an upgrade you can unlock and improve, integrating it more deeply into your build strategy. -
New Spinner Added
There’s a new spinner in play! Spinnes now behaves differently. -
Directional Shake (Q / E)
You can now trigger directional camera shakes using Q and E, giving more feedback, control and intensity to your shots. -
Starting Upgrades Selection
When starting a run, you’ll be able to choose two random upgrades. -
Upgrade System Improvements
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New upgrades added
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Randomness tuned for more meaningful choices
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Some upgrades now feature cooldowns, activation after a certain number of uses, and other conditional triggers
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Ball buffs and debuffs are now shown directly on the UI, giving you clear feedback on the effects in play.
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⚙️ Performance & Optimization
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Lots of optimizations under the hood
The game should now run smoother, especially in heavy scenarios. Frame drops and stutters should be noticeably reduced.
🌌 Visuals & UI
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Constellation Route Design Simplified
The astral route map now uses a more minimal placeholder design. The goal is to keep things clean and readable while I work on a coherent final art style for a future update. -
UI Animation Pass
Added subtle animations to the interface to make feedback smoother and the overall experience more alive.
🔊 Audio
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New SFX
Added various new sound effects across interactions, giving the world of Pinbound more texture and responsiveness.
✨ Closing Thoughts
This version is a transition point: the systems are finally starting to interlock, and the focus now shifts toward refinement and worldbuilding.
Thanks for all your feedback and support.
Stay tuned!
Get PinBound
PinBound
Roguelike + Pinball (WIP)
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