Version 0.70.0


Pinbound — Update 0.70.0

This update focuses on gameplay depth, performance, and a cleaner visual experience. It’s a step towards stabilizing the systems and preparing for the next content.

🎮 Gameplay & Systems

  • The Coin Flip is now an Upgrade
    The coin flip mechanic has been reworked into an upgrade you can unlock and improve, integrating it more deeply into your build strategy.

  • New Spinner Added
    There’s a new spinner in play! Spinnes now behaves differently.

  • Directional Shake (Q / E)
    You can now trigger directional camera shakes using Q and E, giving more feedback, control and intensity to your shots.

  • Starting Upgrades Selection
    When starting a run, you’ll be able to choose two random upgrades.

  • Upgrade System Improvements

    • New upgrades added

    • Randomness tuned for more meaningful choices

    • Some upgrades now feature cooldowns, activation after a certain number of uses, and other conditional triggers

    • Ball buffs and debuffs are now shown directly on the UI, giving you clear feedback on the effects in play.

⚙️ Performance & Optimization

  • Lots of optimizations under the hood
    The game should now run smoother, especially in heavy scenarios. Frame drops and stutters should be noticeably reduced.

🌌 Visuals & UI

  • Constellation Route Design Simplified
    The astral route map now uses a more minimal placeholder design. The goal is to keep things clean and readable while I work on a coherent final art style for a future update.

  • UI Animation Pass
    Added subtle animations to the interface to make feedback smoother and the overall experience more alive.

🔊 Audio

  • New SFX
    Added various new sound effects across interactions, giving the world of Pinbound more texture and responsiveness.

✨ Closing Thoughts

This version is a transition point: the systems are finally starting to interlock, and the focus now shifts toward refinement and worldbuilding.

Thanks for all your feedback and support.
Stay tuned!

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