Version 0.40.0
I’ve been heads-down on this build, focusing on the one thing that actually matters: gameplay. It might still lack the polish of a “real video game” by conventional standards, but that elusive feeling is inching closer with every tweak.
I’m deliberately avoiding hype and pressure. This is a long-term journey, and I’m only investing time when it sparks joy, not to chase artificial milestones. That mindset is paying off in the results.
🔨 Major Updates
-
Redesigned Shop UI: Far beyond cosmetic—I've revamped how upgrades (the term “upgrades” feels right now) look and feel. I’m genuinely proud of the polish here.
PinBound shop WIP Map Visuals on Pause: The map is still clumsy aesthetically, but visuals are secondary until I lock in collision accuracy and gameplay flow.
-
Refined Game Loop: The core loop, play, upgrade, bounce, survive, is tighter. It’s clearer than ever that once this clicks, it’s going to deliver a satisfying experience.
🚧 About Updates & Communicating
Heads-up: I might push future versions without announcing them. I don’t have the energy for a devblog-stream or marketing blitz. My passion is making games, not promoting them. So if a new version drops silently, that’s by design. I’ll try to post notes, but I won’t lose sleep over it.
✅ What to Try
-
Check out version 0.40.0 and explore the new shop layout.
-
Feel how upgrades hit harder and matter more.
-
Test collision feedback. Does it feel snap‑on‑point?
-
Pay attention to the rhythm. Is the loop feeling cohesive?
This build is about laying rock-solid foundations. If it feels more “gamey” snappier, more intentional, it’s because it is. Visual flair is coming once the bones are sturdy.
Files
Get PinBound
PinBound
Roguelike + Pinball (WIP)
More posts
- Version 0.54.21 day ago
- Version 0.54.06 days ago
- Version 0.53.017 days ago
- Version 0.35.0May 06, 2025
- Version 0.23.1Mar 08, 2025
- Version 0.23.0Mar 02, 2025
- Version 0.20.1Feb 15, 2025
- Version 0.20.0Feb 14, 2025
- Version 0.19.0Feb 07, 2025
Leave a comment
Log in with itch.io to leave a comment.